The ropes can be used silently, allowing for undetected flanking opportunities. They’re all in and around A Hall (or tube, as many players call it), and both attackers and defenders can take advantage of them in different situations. Special Features – Ropes, Chute and Doorīreeze has a few different dynamic features, including ropes, a mechanical door, as well as a one-way chute. There’s a back area that provides a lot of cover from all angles, as well as a wall near Defender Side Spawn that you can take advantage of as a defender. The B site features a large pillar in the center with the spike planting area. There’s also a large orange shipping container near Defender Side Spawn that gives defenders some cover when pushing up. A SiteĪ site is quite open, with two large pyramids in the center surrounded by shallow water, which is the planting area. Let’s talk a bit more in-depth about the different areas of the map. Breeze Map Layout and Calloutsīreeze is a very open map compared to the other ones in Valorant, with two large sites on either side and a big middle area that players can cross through. It’s set on an island in the middle of the Atlantic Ocean and has major tropical paradise vibes. Doing so can better help you and your team get the upper hand in every combat.Ībove all, practice Run & Gun with Phantom if you use it, or stick to Vandal since it’s better on a vast map like Breeze.Breeze is one of the seven maps currently featuring in Valorant and was the 6th to be released overall. While some Breeze Rework Lineups may remain the same, it’s vital to still experiment and define your own lineups. Plenty of Breeze Map Strategies can be implemented after the reworks which help to balance the map for both teams. Read More: Best Valorant Agents on Fracture – Tier S Valorant Agent Picks! The Takeaway Use a Judge near B Main entrance with a Valorant Flash agent to assist with inducing a flash when B Site push is confirmed.It is always better if agent positions at those locations are interchanged frequently but unpredictably.Hold A Hall Area and Mid Nest Area if attackers are seen to take their time in pushing either site.Await your Lurk to arrive at B main or B elbow and then push together.
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